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Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Giaus Felix
Hedion University Amarr Empire
11
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Posted - 2015.06.27 16:50:45 -
[1] - Quote
Ishtanchuk Fazmarai wrote:GankYou wrote:Jonah Gravenstein wrote: My subjective interpretation is as follows. Approx 29% are professionals, who do lots of PvP Approx 23% are entrepreneurs, who do some PvP Approx 8% are aggressors, who do lots of PvP Approx 15% are social, who do a little PvP Approx 25% are traditionalists, who do a little PvP
Entrepreneurs are hardcore PvPers - just not of the spaceship kind.  It would be nice that players who regularly interact to NPCs also could be PvPrs not of the spaceship kind. NPC could (should) be much more than grindable faucets... They already are, 2 glaring examples of non spaceship PvP that many people who regularly interact with NPCs do are market trading and industry.
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Giaus Felix
Hedion University Amarr Empire
18
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Posted - 2015.07.12 19:15:33 -
[2] - Quote
Ishtanchuk Fazmarai wrote:In my eyes, that's a good reason to improve highsec PvE so it leads to player generated content.
Some claim that it should lead to the existing player generated content (like, Jenshae). I claim that it would be smarter to add completely new ways to generate content as that would also hit the knowledge gap between new players and veteran players by putting veteran players in uncharted territory.
A incredibly cunning developer could even develop new content so previous knowledge of the game was a handicap compared to having a blank experience board. Your claims revolve around getting NPCs to do what you're too lazy to do yourself or hire people to do. Even in uncharted territory a veteran player is going to have an advantage; they're familiar with how CCP thinks, and they know where to go for information.
You underestimate the playerbase, PvE content is scripted, when the script has been figured out it's fairly simple to beat. Examples of this includes sleepers, incursions, burner missions, circadian seekers and drifters; all of which were figured out in short order, and all of which generated tactics and fits to beat them.
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Giaus Felix
Hedion University Amarr Empire
22
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Posted - 2015.07.15 20:15:53 -
[3] - Quote
Ishtanchuk Fazmarai wrote:I wonder what did you drink/inhale/inject as to make you think that I am calling for "WoW in space".  He probably read some of your posts, no need to ingest any psychotropic substances to see the truth behind your words.
Quote:I am calling for MORE PvP in MORE ways, available to MORE players who are MORE involved with PvE. On the contrary, from all accounts you're calling for NPCs to do your PvP for you.
Quote:I want EVE to be a dark gritty place where you blow a freighter and next thing you know about the victim are some thugs leaving the shadows of your CQ to play football with your kidneys.  For everybody but you, have you even read some of the nonsensical and ill thought out absurdities that you post?
Quote:PS: friends call me Ish. Hence you're known as Chunks by your opponents.
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Giaus Felix
Hedion University Amarr Empire
22
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Posted - 2015.07.15 20:29:07 -
[4] - Quote
Ishtanchuk Fazmarai wrote:Giaus Felix wrote:Ishtanchuk Fazmarai wrote:I wonder what did you drink/inhale/inject as to make you think that I am calling for "WoW in space".  He probably read some of your posts, no need to ingest any psychotropic substances to see the "truth" behind your words. Quote:I am calling for MORE PvP in MORE ways, available to MORE players who are MORE involved with PvE. On the contrary, from all accounts you're calling for NPCs to do your PvP for you.(...) Ah, the thickness... "Man, Chess is no PvP game. In chess, you let your Towers, Knights, Bishops, Pawns and Queen do your PvP for you!" The thickness!! What a terrible analogy.
You are aware that in chess ALL of the pieces are controlled by the players?
On a side note; while they may be called Torre in spanish, in the english speaking world they're known as Rooks, not Towers. |

Giaus Felix
Hedion University Amarr Empire
23
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Posted - 2015.07.16 13:41:45 -
[5] - Quote
Ishtanchuk Fazmarai wrote:Do you think i'm stupid? All available evidence certainly points in that direction.
Quote:As I already said, the targeted player must have agressed the attacker. FAI, a valid kill right should be active in order to use that function on a player. You can already shoot at someone with a valid killright, why do you need an omniscient NPC to hold your hand while you do it? That's what friends are for, try making some.
Quote:I-NPCs would be used to follow on PvP, not to start it. PvP is your job, not an NPC's.
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Giaus Felix
Hedion University Amarr Empire
29
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Posted - 2015.07.16 20:09:22 -
[6] - Quote
Ishtanchuk Fazmarai wrote:Jenshae Chiroptera wrote:Jenn aSide wrote:... it's a part of their world view. .... Are you capable of getting out of your pseudo-psychologist's chair? You do grow so very repetitive and tiresome. Just ignore her, you won't miss anything of value.  That's rich coming from you.
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